Pass by value
By default, arguments in C++ are passed by value. When arguments are
passed by value, a copy of the argument is passed to the function.
Consider the following snippet:
04 | cout << "y = " << y << endl; |
In the first call to foo(), the argument is the literal 5. When foo() is called, variable y is created, and the value of 5 is copied into y. Variable y is then destroyed when foo() ends.
In the second call to foo(), the argument is the variable x. x is evaluated to produce the value 6. When foo() is called for the second time, variable y is created again, and the value of 6 is copied into y. Variable y is then destroyed when foo() ends.
In the third call to foo(), the argument is the expression x+1. x+1 is evaluated to produce the value 7, which is passed to variable y. Variable y is once again destroyed when foo() ends.
Thus, this program prints:
y = 5
y = 6
y = 7
Because a copy of the argument is passed to the function, the original argument can not be modified by the function. This is shown in the following example:
04 | cout << "y = " << y << endl; |
08 | cout << "y = " << y << endl; |
15 | cout << "x = " << x << endl; |
19 | cout << "x = " << x << endl; |
This snippet outputs:
x = 5
y = 5
y = 6
x = 5
At first, x is 5. When foo() is called, the value of x (5) is passed to variable y inside foo(). y is assigned the value of 6, and then destroyed. The value of x is unchanged, even though y was changed.
Advantages of passing by value:
- Arguments passed by value can be variables (eg. x), literals (eg. 6), or expressions (eg. x+1).
- Arguments are never changed by the function being called, which prevents side effects.
Disadvantages of passing by value:
- Copying large structs or classes can take a lot of time to copy, and this can cause a performance penalty, especially if the function is called many times.
In most cases, pass by value is the best way to pass arguments to functions — it is flexible and safe.
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